Author Topic: DOTA 6.31  (Read 4829 times)

jason

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DOTA 6.31
« on: April 19, 2006, 03:55:56 PM »
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6.31 Changelog:
===============
* Morphling remake.
* Recoded Grow to not refresh cooldowns.
* Improved the top left Scourge terrain to make things a bit more fair for the Scourge side.
* Mac disconnect bug fixed (as far as i can tell from my limited mac testers).
* New Trigger prevents Furion or Ignis from teleporting into the base if no allied creeps are there.
* Leavers' gold is now properly distributed throughout the game as they gain gold.

* Smokescreen duration decreased from 7 seconds to 6 seconds.
* Paralyzing casks now deals damage to creeps.
* Headshot doesn't work on allied units.
* Reduced the Dual Breath's range to match the animation, mana cost increased.
* Witchdoctor's attack animation improved.
* Bounty Hunter wind walk damage and mana cost improved.
* Mask of Madness recipe cost reduced by 50 gold.
* Tossed unit takes less damage now, but damage improves with Grow when it is an enemy (thanks Mare05).
* Arcane Orb's damage type is now magical (a nerf).
* Eul's Cyclone duration from 5 to 4 seconds.
* Last word AOE from 500/600/700/800 to a constant 700.
* Scepter can now be made by anyone, but only improves the ultimates of the ones listed.
* Assassinate level 3 cooldown from 5 seconds to 10 seconds.
* Split Earth casting range increased from 525 to 650.
* Viper's Poison Attack manacost reduced from 30 to 20.
* Necro'lic's Level 3 Revenants are now spell immune.
* Leviathan's Ravage from 250/350/500 to 200/300/400 damage and duration buffed from 1/1/1 to 1.4/1.8/2.2 seconds.
* Slithereen Crush area increased by 50.
* Nightstalker's Base Attack Cooldown improved to 1.7 like most other heroes. Small armor boost as well.
* Greater Hawk's Truesight is removed, but it gains Permanent Invisibility.
* Hand of God's cooldown from 70 to 120 seconds. Manacost from 150/200/250 to 200/300/400.
* Aegis is now undroppable (this is probably temporary while a chargeless version is thought out)

* Fixed a rare bear item drop bug.
* Fixed a minor bug with Wild Axes that causes Rexxar to become slowed if they hit a unit with Frost Armor.
* Fixed a bug that allowed you to get two heroes by repicking during astral imprisonment
* Fixed a -sc pathing issue
* Fixed a minor bug with obs mode.
* Fixed a Spirit Breaker bug with charge of Darkness movespeed in -dm.
* Diabolic Edict no longer causes its caster to take return damage or get slowed from Frost Armor.
* Fixed a Timewalk error when trying to timewalk into Blackhole.
* Fixed various range neutral creep camp abuses.
* Fixed a bug with Lothar's Edge that did "50!" text after breaking Windwalk.
* Fixed an observer mode bug, the old missle through fog vision.
* Fixed a bug with Astral Imprisonment where the int drain doesn't get restored if the unit is dead 60 seconds after cast.
* Fixed a minor Haunt target buff bug.
* Fixed a bug with a fast "swaphero and repick" combination that allowed you to have two heroes.
* Fixed the damage area on Sanity's Eclipse. It was a constant 325, unlike the effect and tooltip aoe.
* Divine Rapier recipe now costs 2 lumber instead of just 1.
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Bluey

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DOTA 6.31
« Reply #1 on: April 19, 2006, 04:00:47 PM »
oh my thats like so last week

jason

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DOTA 6.31
« Reply #2 on: April 19, 2006, 04:01:48 PM »
Apr 17 2006, 02:04 AM IceFrog

day before yesterday apparently  ;)
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Killer

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DOTA 6.31
« Reply #3 on: April 19, 2006, 04:04:54 PM »
* Divine Rapier recipe now costs 2 lumber instead of just 1.

how do i get 2 lumber? ;<

Bluey

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DOTA 6.31
« Reply #4 on: April 19, 2006, 04:15:55 PM »
thought it was sunday night, maybe it is with time differences etc

Sencerd

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DOTA 6.31
« Reply #5 on: April 19, 2006, 04:40:29 PM »
Quote from: "Killer";p="49027"
* Divine Rapier recipe now costs 2 lumber instead of just 1.

how do i get 2 lumber? ;<


I think thats a joke, as u dont need lumber, just tried it and it still works exactly the same as normal
Nostalgia isn't what it used to be.

SgtBiscuit

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DOTA 6.31
« Reply #6 on: April 20, 2006, 11:45:58 AM »
Morphling has his original ult back :)

He can clone any other hero for up to 60 secs. Cloned hero does 50% damage, and has only passive skills, but otherwise is identical.
img=left]http://www.davebloke.co.uk/dynamicavatar/Biscuit/archive/005.jpg[/img][img=left]http://www.davebloke.co.uk/dynamicavatar/Biscuit/archive/022.jpg[/img][img=left]http://www.davebloke.co.uk/dynamicavatar/Biscuit/archive/062.jpg[/img][img=left]http://www.davebloke.co.uk/dynamicavatar/Biscuit/archive/014.jpg[/img]

jason

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DOTA 6.31
« Reply #7 on: April 20, 2006, 11:49:29 AM »
That's a bit pants?

How would you use it?
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SgtBiscuit

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DOTA 6.31
« Reply #8 on: April 20, 2006, 12:45:34 PM »
hmmm well how about:

1) can clone enemy heros (confusion)

2) the cloned hero is not an image - it takes only 100% damage. It is in addition to your own hero (morphling). (clone an STR hero and use him to tank during a gank)

3) You can instantly teleport to the clone's position - destroying the clone (unlimited blink)

4) Clone a hero with a passive stun (slythreen, sniper, Spirit breaker etc) to gain their stuns.

not sure about the last one, but with a bit of micro it's pretty powerful
img=left]http://www.davebloke.co.uk/dynamicavatar/Biscuit/archive/005.jpg[/img][img=left]http://www.davebloke.co.uk/dynamicavatar/Biscuit/archive/022.jpg[/img][img=left]http://www.davebloke.co.uk/dynamicavatar/Biscuit/archive/062.jpg[/img][img=left]http://www.davebloke.co.uk/dynamicavatar/Biscuit/archive/014.jpg[/img]