Author Topic: cs source update  (Read 5128 times)

Oddbodge

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cs source update
« on: May 13, 2005, 04:36:40 PM »
another huge update




Counter-Strike: Source, Half-Life 2 and Source Engine Updates Available
May 13, 2005, 12:00 am

Oddbodge

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cs source update
« Reply #1 on: May 24, 2005, 02:01:30 PM »
minor release of about 10 mins

May 23, 2005, 4:33 pm

jason

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cs source update
« Reply #2 on: May 24, 2005, 02:14:07 PM »
just out of interest - is someone playing about with bots on the server?

They are a right PITA to get rid of
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xmerlin

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« Reply #3 on: May 24, 2005, 02:18:13 PM »
i put 3 bots on when the server was empty, they do a good job of bringing ppl in.

someone must've added a load more tho...

agreed, they are a pain to get rid of... i tend to kick one as soemone joins tha game
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planbgaming

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Re: cs source update
« Reply #4 on: May 24, 2005, 02:36:08 PM »
Its quite easy to set up a minimum player level with bots.

For example a minimum of 5 bots, then everytime a play joins a bot is automatically removed.  When the player leaves the bot rejoins meaning the server is never empty but also not full of bots when people want to get in.

jason

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cs source update
« Reply #5 on: May 24, 2005, 02:45:19 PM »
I think they changed it in the last patch so that a server would not idle with bots if there were no REAL players
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Oddbodge

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cs source update
« Reply #6 on: May 24, 2005, 02:55:37 PM »
i play with 5 bots (allows 3 vs 3) and get rid off them when teams are 8 or more.

they are easy to kick though.

the server setting atm seems to be set up to have 0 bots when 0 humans in the server, then when one human joins the bots are added and removed when the last human dissconnects.

what ever number of bots are in the system when the last human leaves is the number of bots that get created when the next human connects.

there is a setting on steam forum to allow a bots to join up to a maximum number of bots, but not to be added if there are enough human players. ie max of 5 bots and 1 human, or 1 bot and 5 humans , or 6 or more humans and 0 bots.

jason

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cs source update
« Reply #7 on: May 24, 2005, 03:14:28 PM »
dig it out and i'll stick it in
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xmerlin

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« Reply #8 on: May 24, 2005, 03:23:05 PM »
u do know thats called necrophilia dont u jase ;) :P
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jason

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« Reply #9 on: May 24, 2005, 03:30:00 PM »
yes, but it's dead boring
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Oddbodge

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cs source update
« Reply #10 on: May 24, 2005, 03:44:26 PM »
er back on topic

well not really ...  but bots

bot_quota

max number of bots on the server
(helpful to kick those extra ones you want rid of and cant
be bothered writing their names


"bot_add_t" To add a terrorist

"bot_add_ct" To add a CT

"bot_kick all" To remove all bots

"bot_kill all" To kill all your bots to end the round.


also look at http://forums.steampowered.com/forums/showthread.php?s=f9a5776e4601ae11dee0df01afe732ac&threadid=237231&highlight=bots+and+rcon

pertenant bits are

//bot_join_after_player: 0/1
//Bots wait for a human to join before joining. Set to 0 to allow bots to play without humans.
bot_join_after_player 0

//bot_quota
//Set to # of bots allowed on server
bot_quota 6

//bot_quota_mode normal / fill
//Determines the type of quota. Allowed values: 'normal' and 'fill'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
bot_quota_mode normal

//bot_auto_vacate
//If nonzero, bots will automatically leave to make room for human players.
bot_auto_vacate 1

jason

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cs source update
« Reply #11 on: May 24, 2005, 03:55:52 PM »
done
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