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Author Topic: patch 1.1 update news  (Read 3255 times)
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Oddbodge
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« on: June 28, 2004, 10:10:09 AM »

 6.25.04 - Community Update

Battlefield Vietnam 1.1 Update Coming Soon
As mentioned in previous community updates, DICE has been hard at work putting the 1.1 update together for a pending release. So far we've featured screenshots of the new vehicles and map included in the update (The Defense of Con Thien). Today, we are going to share with you a list of some of the tweaks and fixes coming in 1.1.

NEW CONTENT AND FEATURES

**Menu and Game Features**
MapVote/KickVote/Buddy GUI integrated into BFV 1.1.
Longer player names (Up to 23 characters) now displayed on the Scoreboard (press TAB during gameplay).
Current tickets for each team displayed on the Scoreboard. Server IP, name, and current map appear on Scoreboard.
Server Favorites option added to server browser.
IP address can be pasted into Add Server dialog box.
The choice to hear English Only dialog for all VO's added to Options Menu.
3d map now shows friendly mines, traps, explosives, ammo boxes, and medical cabinets.
Pixel added to the middle of the crosshair.
Flight ceiling added to helicopters.
**Dedicated Server**
Dedicated server supports the creation of a multiple mod/game mode map list
Added an option to force team switch at the end of a round.
Added an option to carry tickets over between rounds.
Can force players with a defined string in their name (such as a Clan tag) to a particular team.
Crosshair pixel center point option added.
Toggle for crosshair hit feedback added.
Toggle for death camera options (orbit/reveal killer/free cam) added.
TK punish mode options added.
Reserved slots password functionality added.
Option to disable the Flag Warning mini-map icon added.
BUG FIXES
Disappearing/duplicate missiles bug fixed.
Fixed bug where NVA mobile tunnel spawns wouldn't appear for some players.
Punkbuster button is easier to see, and easier to select.
Selecting the current weapon from the weapon menu will close the menu.
Free camera prediction moved to client side to give smoother control.
Removed splash physics from friendly explosions when Friendly Fire is off.
AI visibility is now properly blocked by overgrowth/undergrowth.
BALANCE/GAMEPLAY TWEAKS
Jeeps take less damage in water.
Jeep top speed and torque increased.
Helicopter bullet damage decreased against light vehicles and air vehicles.
The ability to track air targets was lowered for vehicle mounted heat seekers.
MUTT tow rocket changed to a heat seeker
MUTT rocket reload time increased, ammo count decreased.
Cobra heat seeker rate of fire decreased.
Increased destabilization of Cobra when player leaves pilot seat.
Slightly reduced Cobra hit points.
M60 damage vs. helicopters increased.
LAW and RPG damage vs. helicopters significantly increased.
BM21SAM minimum firing pitch angle lowered.
BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload.
Increased ammo count of M46 from 30 to 50 rounds.
Replaced static crosshair with animated one in all mounted MG's.
Falling damage when going down stairs reduced.
Flaming Dart air towers are less vulnerable to explosives and mortar attacks.
That's it for this weeks update. If you're still playing Battlefield 1942, and we know you are, head on over to that site as we've just posted a Community Update there as well.

EAComMike and the rest of the Battlefield team!
 
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Oddbodge
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« Reply #1 on: June 28, 2004, 10:15:31 AM »

 Flight ceiling added to helicopters.

bad for jason  :rolleyes:

Can force players with a defined string in their name (such as a Clan tag) to a particular team.

 Cheesy

Toggle for death camera options (orbit/reveal killer/free cam) added.

 Cheesy  Cheesy

MUTT tow rocket changed to a heat seeker

usa get anti air  :rolleyes:


Increased destabilization of Cobra when player leaves pilot seat.

bad for viper and 2 fire 1 key presssing  :lol:

Falling damage when going down stairs reduced.

 :rolleyes:  Cheesy  :lol:
 
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SgtBiscuit
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« Reply #2 on: June 28, 2004, 11:46:46 AM »

 Longer player names (Up to 23 characters) now displayed on the Scoreboard (press TAB during gameplay).

ray... can finally fit my frigging name in!

3d map now shows friendly mines, traps, explosives, ammo boxes, and medical cabinets.

very nice. now all we need is a sat uplink to show the battlefield...

Can force players with a defined string in their name (such as a Clan tag) to a particular team.

excellent!!

MUTT tow rocket changed to a heat seeker

wtf ? I didn't think the US suffered much from lack of heat seeking rocket...

M60 damage vs. helicopters increased.
LAW and RPG damage vs. helicopters significantly increased.

bout time!

Falling damage when going down stairs reduced.

hahahaha the oap update
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img=left]http://www.davebloke.co.uk/dynamicavatar/Biscuit/archive/005.jpg[/img][img=left]http://www.davebloke.co.uk/dynamicavatar/Biscuit/archive/022.jpg[/img][img=left]http://www.davebloke.co.uk/dynamicavatar/Biscuit/archive/062.jpg[/img][img=left]http://www.davebloke.co.uk/dynamicavatar/Biscuit/archive/014.jpg[/img]
Oddbodge
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« Reply #3 on: July 25, 2004, 09:36:57 AM »

 an update

http://www.eagames.com/official/battlefield/vietnam/us/editorial.jsp?src=community_update_14' target='_blank'>http://www.eagames.com/official/battlefiel...unity_update_14

before and fater shots are available on above link.




7.23.04 - Community Update

1.1 Update Delay
Last time in this space, we announced that the 1.1 Update had entered final candidate testing at EA headquarters. Since that time, it was decided to hold the update for an additional week of testing and polishing. We have since submitted a new build to the final candidate process.

So long story short, there was an unforeseen delay, but the1.1 Update should be ready for release quite soon. Stay tuned to this space for the pending release announcement.

World War 2 Mod for Battlefield Vietnam Sneak Peek
Following up on our announcement from the last Update, we have for you now some screenshots that show a side-by-side comparison of the Battlefield 1942 and World War 2 Mod versions of the Wake Island, Iwo Jima and Invasion of the Philippines maps. The focus of these screens is to contrast the sparsely wooded 1942 versions with the overgrowth/undergrowth enhanced versions from the World War 2 Mod.

Wake Island
Below, one can see that our comparison shots gaze out towards the US Airfield Base at the southeast bend of the island. In the World War 2 Mod, the increase in foliage in this area provides more protection to the pilots taking off from the airstrip, and also provides some cover for the invading Japanese soldiers coming up from the landing beaches. Also of note in the WW2 Mod shot is the higher level of detail on the sandbags. This sort of visual improvement will be exhibited throughout the levels.


 
Before After


Invasion of the Philippines
Below, we are again looking at a US Airfield Base, in this case at the center of the battle area.


 
Before After


Iwo Jima
Finally, on Iwo Jima, we find ourselves looking at the top of Mount Suribachi. In the World War 2 Mod, the battle for Iwo Jima takes place during the fall of night, with torches, moonlight and gun fire providing the primary sources of light.


 
Before After



Hopefully from this brief look, you can begin to imagine how differently the WW2 Mod versions of these maps will look and feel. Keep an eye on this space for more information on the WW2 Mod and additional BFV free content announcements.

 
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Oddbodge
Guest
« Reply #4 on: July 29, 2004, 09:33:12 AM »

  Tongue  Shocked  Wink  :unsure: bfv patch 1.1 out  :ph34r:

 Cheesy  :lol:


[skip all this and download the 1.1 update]

7.28.04 - Community Update

1.1 Update Released
As mentioned in the last couple of Community Updates, EA and DICE have been hard at work getting the 1.1 Update ready for Battlefield Vietnam. We're proud to present you with the game biggest update to date; v1.1 is now ready for download.

Download the update >>

Enjoy, EAComMike and the rest of the Battlefield team.

README FILE
Battlefield Vietnam™ v1.1
Read Me File
July 1, 2004

NEW CONTENT AND FEATURES
**Maps and Vehicles**
Defense of Con Thien is a head to head battle across the DMZ separating North and South Vietnam. Defense of Con Thien features 3 new vehicles:
OH-6 Loach is a scout helicopter used by the USMarines. It's fast and agile, armed with chain guns and can be used to spot for artillery strikes.
Ka-25 'Hormone' is an attack helicopter used by the NVA. It carries chain guns and heat seeking missiles, and also benefits from the addition of radar in the nose.
Stationary M60 emplacements with infinite ammo.
**Menu and Game Features**
MapVote/KickVote/Buddy GUI from BF1942 1.6 has been integrated into BFV 1.1.
Longer player names (Up to 23 characters) will show up on the TAB screen.
Current tickets for each team displayed on the TAB screen.
Server IP, name, and current map appear on TAB Screen.
Server Favorites option added to server browser.
Server Browser Legend added.
Copy and Paste IP address into Add Server dialog box
Servers rented through the EA 'Rent Server' program have special a icon in the server browser.
The choice to using English Only dialog for all VO's added to Options Menu.
3d map now shows friendly mines, traps, explosives, ammo boxes, and medical cabinets. These icons fade in as the player approaches.
Pixel added to the middle of the crosshair.
Flight Ceiling added to helicopters.
**Dedicated Server**
Dedicated server supports the creation of a multiple mod/game mode maplist. Note that Evolution mode is NOT supported in a mixed mod map list.
Added an option to force team switch at the end of a round.
Added an option to carry tickets over between rounds. This will work with team switch, so the tickets will follow the team if they switch sides.
Can force players with a defined string in their name to a particular team.
Crosshair pixel centerpoint option added to dedicated server.
Crosshair hit feedback option added to dedicated server.
Dedicated server can choose between death camera options of orbit/reveal killer/free cam.
TK punish mode options added to dedicated server.
Password-reserved slots added to dedicated server.
Option to disable the Flag Warning mini-map icon added.
BUG FIXES
Disappearing/duplicate missiles bug fixed. This was especially prevalent with the Mi8.
Fixed bug where NVA mobile tunnel spawns wouldn't appear for some players.
Punkbuster button is easier to see, and easier to select.
Multiple VO messages at connection time fixed.
Selecting the current weapon from the weapon menu will close the menu.
Splash physics against soldiers fixed. They now react with the appropriate force when a tank shell explodes nearby.
lowered 44 Magnum rate of fire to better sync with the animation.
Free camera prediction moved to client side to give smoother control.
Removed splash physics from friendly explosions when Friendly Fire is off.
Airlifting Tango no longer repairs/rearms helicopter.
Vehicles on Tango won't float in the air when Tango moves.
Can no longer deploy Pungi Sticks when in an armed passenger position (they would float around the vehicle).
Can no longer deploy Claymores when in armed passenger position (they would explode).
Certain static object exploits fixed.
Fixed potential exploit involved with altering video settings.
AI shooting teammates has been lessened.
AI visibility is now properly blocked by overgrowth/undergrowth.
BALANCE/GAMEPLAY TWEAKS
Jeeps take less damage in water.
Jeep top speed and torque increased.
Helicopter bullet damage decreased against light vehicles and air vehicles.
The ability to track air targets was lowered for vehicle mounted heatseekers.
MUTT tow rocket changed to a heat seeker. Reload time increased, ammo count decreased.
Cobra heatseeker rate of fire decreased.
Increased destabilization of Cobra when no driver, making it harder to switch to the 2nd position to fire heatseekers.
Slightly reduced Cobra hitpoints.
M60 damage vs. helicopters increased.
LAW and RPG damage vs. helicopters significantly increased.
Vehicle resupply radius of ammoboxes increased from 3 to 8 meters.
BM21SAM minimum firing pitch angle lowered.
BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload.
Increased ammo count of M46 from 30 to 50 rounds.
Replaced static crosshair with animated one in all mounted MG's.
Lowered minimum pitch of all tank turrets as much as possible.
Kit speeds adjusted so Scouts are fastest, Heavy Assault slowest.
Falling damage when going down stairs reduced.
Flaming Dart air towers are less vulnerable to explosives and mortar attacks.
Patch 1.01 SERVER FIXES
General optimizations to reduce server lag.
CDkey hash added to game.listplayers output. -game.listPlayers uses the new format: #Id: - is remote ip: : hash:
Gamespy port setting fixed. game.gameSpyPort - now working game.gameSpyLANPort - now working game.ASEPort - removed (not supported by ASE)
All Seeing Eye updated.
Battlefield Vietnam games no longer appear in Battlefield 1942 ASE list.
Player details should appear correctly in ASE server list.
CLIENT FIXES
Sort by Ping fixed in Server Browser.
Scrollbar fixed in Server Browser.
Player number now displays properly if more than 10000 players.
Soldier prediction fixed to remove jerky movements when walking/jumping.
M60 removed from the LAW kit and replaced with M14.
M60 and RPD min/max bullet deviation increased when standing/moving.
M60 and RPD max bullet deviation decreased slightly when prone.
Rate of fire and velocity of M60/RPD adjusted.
Player movement speeds on Heavy Assault kits reduced slightly.
Network overhead of vehicle engines and airlifting significantly reduced.
Added minimap warning icon when enemies are within capture radius of an opposing team flag.
 
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Oddbodge
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« Reply #5 on: July 29, 2004, 09:36:15 AM »

 http://www.eagames.com/official/battlefield/vietnam/us/editorial.jsp?src=demo_editorial' target='_blank'>ea patch news 1.1

 
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Viper
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« Reply #6 on: July 29, 2004, 10:16:12 AM »

 downloading now, when will the server be sorted?
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Falcon
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« Reply #7 on: July 29, 2004, 12:19:57 PM »

 Falling damage when going down stairs reduced.

TAKE IT OFF TAKE IT OFF ...

i've died so many times due to me falling like an inch from the floor its pathetic... reet realistic i tell ye Cheesy
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jason
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« Reply #8 on: July 29, 2004, 12:24:20 PM »

 just downloading now
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« Reply #9 on: July 29, 2004, 12:29:11 PM »

 Falcon that's because in the game you're a pussy carrying 30lbs of gear and a big pointy knife.

Deal with it ffs!
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Viper
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« Reply #10 on: July 29, 2004, 12:33:40 PM »

 he he - just played the new map - killing zone time
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- 300GB Western Digital Caviar SE16 16mb cache SATA-2 Hard Drive
- 2 x Leadtek GeForce 7800 GT 256MB DDR3 PCI-Express Graphics Cards (SLi Configured)
- Pioneer DVR-110BK 16 x 16 DVD±RW Dual Layer ReWriter - (Black)
- Creative Sound Blaster Audigy ZS 7.1 Sound Card
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« Reply #11 on: July 29, 2004, 12:54:54 PM »

 server's up.

Blackbag opps doesn't work - he's doing a new version eta 1 week.
 
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Viper
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« Reply #12 on: July 29, 2004, 01:04:43 PM »

 Could not find requested server using server.lanse.co.uk standard port
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- GeIL 2GB (2x1GB) DDR PC3200 CAS2.5 Dual Channel Kit
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- 2 x Leadtek GeForce 7800 GT 256MB DDR3 PCI-Express Graphics Cards (SLi Configured)
- Pioneer DVR-110BK 16 x 16 DVD±RW Dual Layer ReWriter - (Black)
- Creative Sound Blaster Audigy ZS 7.1 Sound Card
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jason
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« Reply #13 on: July 29, 2004, 01:11:05 PM »

 The server stats page can see it. . . p

(although that is broken at the mo)

Which port are u using?

Try adding it by IP? (although it should make no odds)
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Viper
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« Reply #14 on: July 29, 2004, 03:46:40 PM »

 had to add it via IP address on port 15567 - once added its fine
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___________________________________________________________
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- 2 x Leadtek GeForce 7800 GT 256MB DDR3 PCI-Express Graphics Cards (SLi Configured)
- Pioneer DVR-110BK 16 x 16 DVD±RW Dual Layer ReWriter - (Black)
- Creative Sound Blaster Audigy ZS 7.1 Sound Card
- Coolermaster Black WaveMaster Case
- Tagan TG580-U15 580W ATX2.01 Easycon SLi Compliant Modular Silent PSU


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